This is the cutest game ever.
The job interview adventure was so adorable.
The Nice Person was kind of annoying but I guess cute in a Pixar kind of way, where sometimes you dislike the animated character but root for it in the end anyway.
I really liked the Courtney Cook and George Blunderdork banter. Just great.
Level 16 was so imbalanced, man. It was probably 10 times harder than 17 and 18 combined.
Great game. A few thoughts:
1. I don't know, man. The lack of a sprite just made the character more endearing to me. It's like I'm an observer of a different universe. It made me want to understand the characters more. Very effective, if you ask me.
2. The player has to have a way to know that there's nothing left to explore, but I think a map would ruin the immersion of the game. Put in a sort of progress tracker for the amount of explorable space that the player has discovered, but not including beyond the boundaries breached by the fly mode, of course.
3. The ending has to be published. A story like this is only told in flash every once in a blue moon. I had a revelation about the plot upon reading one of the logs, and it gave me shivers, man. An everyday, average story doesn't do that to me.
Keep it up.
Great game, but why don't you have your own music in there?
And why'd you get rid of the platforms? They was awesome.
Dude, you should make this an online multiplayer game!
But seriously, the basic accessory is broken. It's easily the best one in there. I'm not saying you should get rid of it, because I sure as hell love using it; I'm just saying, autoflap is THE SHIT.
So Vivica got herself killed before we hit 30 days.
Sydney proved herself a badass and a smooth negotiator. Ended up using her for a lot of stuff.
Rodney proved me wrong about my initial thoughts of him. I thought Rodney was too stupid to use, but he proved to be very useful.
Ash got stuff pretty well, and he's pretty agile. He seemed to know some shit.
I found that Phil was usually a safe choice for all actions. He wasn't the best at this or that, but he was never the worst.
All in all, great game. The personality of the characters were really fleshed out by what they were able to do, which I really appreciated.
Incredible. There are no words to accurately state how I feel about this game.
Except that the game mechanics weren't very dynamic, but it went with the theme, I suppose.
There NEEDS to be a search function for the Raybots, because:
1. There are Raybots that we might lose the link to, but still want to replay.
2. We want to check on the stats of our creations.
3. Flipping through pages and pages of the ability to skip massive dick.
All in all, great game.
I don't get how a fully charged shot slices through a steel block like butter, but gets stopped by a single hand.
Fuck, man. You aim at the only part of the body easy enough to get a one shot and the zombie stops the beam with A HAND. WHAT.
This game is so broken.
See game description.
This is an acceptable game. Its graphics and animation are good. The gameplay gets repetitive quickly, but isn't too bad. The soundtrack is alright, but not something I would leave playing in the background for extended periods of time.
Is it deserving of the first-place daily feature? The answer to that question is very debatable. One thing is undeniable, though: sharpnova is a total and utter idiot. Sorry for the following rant, but I just could not resist the temptation of his defiant stupidity.
Sharpnova. You were asking for this metaphorical spit-wad to your face, and by god, I shall deliver.
You posted, "... i cannot reply to your reply here, therefore i do not permit you to make one...", and so I ask you this: who are you to prohibit a person from replying to a review you made on THEIR creation? You do so with an air of superiority, even -as if your word was definite. It could've been, "I would appreciate it if you didn't reply here.", but no -you had to be an asshole about it. The author will reply if he wants, dammit, and just because you don't permit them to, doesn't mean that they can't.
You also said, "...i require that you use more retro-ish graphics..."
You REQUIRE? What are you, a teacher, talking to their student? Haven't you the decency to at least use "I suggest" instead? You post as if your word is a cut above all others. Are you really that important? Who are you to restrict someone to using an art style that you prefer?
Sheer stupidity, I tell you. Sharpnova, let's see you reply to this, mothafocka. I can slay you through pm just as much as I can slay you out here.
end of metaphorical spit-wad.
Anyways, I think the game deserves at least 3.5 stars. It wasn't the best for me, but it sure as hell isn't worth 1.5 in my book. That's just my opinion however, and I acknowledge that, unlike some giant assholes who think they know better than everyone else.
Most engrossing game I've played in a while
The story seemed to lead to nowhere, like it had no purpose at all. That's what made it so intriguing. The whole time I played, it was as if there was something I was searching for, something spectacular and earth shattering. Even after I got the 255 rupee key, defeated all the bosses and stepped into the great tree, I still felt like I was lost and that nothing was clarified or given purpose.
Tell me, is there any purpose for the 255 rupee key? I'd like to know.
The story is meant to be a bit enigmatic, so I'm glad that came across. There is no purpose for the extra key, except to allow you to grab an extra heart if the bosses are giving you a hard time.
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